Nodectra Docs
Components

3D Scene editor

Assemble a multi-level building, place components and bind spatial sensor markers.

3D Scene is a Three.js building editor with levels, connected-wall drawing, automatic room floors, hosted openings, materials and bindable sensors.

Tools

The top selector contains editing tools rather than component types:

  • Select — select, inspect and orbit the scene;
  • Wall — draw connected wall segments and close a room.

Components live in the library. Drag them into the scene, or select one and click a placement point.

Component library

Architecture

Window, Door, Floor slab, Column, Staircase, Roof and Railing.

Building systems

Air handler, HVAC unit, Fan coil, Air duct, Pipe, Pump, Tank, Electrical panel and Radiator.

Landscape

Tree, Shrub, Landscape rock, Bench, Lamp post and Planter.

Sensors

Temperature, Occupancy, Humidity, CO2, Pressure and Leak detector.

Selection and properties

Click an object in the viewport or Layers panel. The Properties panel edits its name, level, dimensions, position, rotation, color and material. Available materials are Paint, Concrete, Brick, Wood, Glass, Metal, Stone and Grass.

Delete the selected object with Delete or Backspace, the Properties trash action, or Delete object in the right-click menu. Removing a wall also removes its hosted window and door objects.

Wall display modes

ModeBehavior
FullEvery wall remains at full height
AutomaticWalls facing the camera and side walls are lowered; rear walls remain full
CutawayCamera-facing and side walls are reduced almost to their base
Base onlyAll walls are shown as low outlines

Automatic and Cutaway modes provide a room view similar to building games while retaining the real wall geometry in the project.

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